How a mission statement is helping me focus

You could say I've been throwing tons of crap at the wall lately. I'm not sure how much of it is sticking. Have you been there? You know, when you keep doing, doing, doing without really knowing why you're doing it or where you're heading? Yeah. That's where I've been for the past month.

I made it a 2017 resolution to start writing again. I wasn't sure exactly why; maybe I just wanted a creative outlet that I controlled. I'm grateful for my client relationships and the fact I get paid to be creative, but fulfilling someone else's dream doesn't feed your soul like making your own thing.

And so I've been writing. I've written about hiring, building products, business, and more. I've also been coding. I built a creative community page for Eugene, Oregon and a Slack integration for HTML forms.

But most of this has felt like I was flailing my creative elephant trunk and knocking everything over in the process.

And I realized something today: I don't have a mission.

My mission was "write more." My mission was "build things." And so I wrote more. And I built things. But I wasn't doing it with an ethos behind me. I didn't have a target at which I was aiming.

Today, I did a few things to help me focus.

For awhile now, I've tried to maintain both a personal site, a business site, and an arts site. While I hope to someday return to producing art and music in a more full-time capacity, there aren't enough hours in the day to do everything. I'm shutting down Guilded and moving everything to one place at

I've also drafted a mission statement that I want to carry with me through my career. It reminds me of why I work so hard every single day: To design and build digital products that improve people's lives:

I design & build timeless & elegant digital products.

I've used the word timeless in the past to describe the epitome of what I strive for in my product work. Software is inherently ephemeral, but I do think there's value in producing tools which provide value for as long as possible.

I'm also foregoing using the word software to refer to what it is I do any longer. From now on, I'm eager for my role to be in designing and engineering digital products. I think the distinction is massive.

How to build your own products without burning out

Too often we expect instant results.

It's not that we consciously expect things to move quickly and work out the first time, but our brains are wired to race to the finish line without enjoying the view along the way.

I've built so many failed products.

Once I built a custom printed t-shirt site. Another time I built a note tool to compete with Evernote. Yeah, that was going to take off. And I even spent months building an online marketplace site to compete with Craigslist.

All of these are now defunct. Why? Because I wasn't in it for the experience. I only ever wanted the cashout.

I'm writing this as much to remind myself as to inspire you: The only way to succeed is to be fulfilled by the journey toward success. To create something of value to someone else without expectation that you'll ever receive anything in return.

Instead of chasing the pot of gold, appreciate the fact you're sitting on a rainbow.

The Internet has the potential to connect you with people across the globe who need your help to fulfill their dreams. Your help might be offering your insight in a blog post or building a SaaS tool to help them save time, make sales, or connect with others.

It is our contribution---not our payout---which ultimately leads to our satisfaction as developers and entrepreneurs.

I've been finding that out as I've been building Formbot. The slow trickle of new users is discouraging at first, but then I realize how lucky I am to live in a time where I'm able to help others across the globe. Finding new ways to help them is more gratifying than money could ever be. And I'm confident that with that attitude, money will come.

What are some strategies you can use to build your new product without feeling discouraged by the climb ahead?

Strive to help others before yourself

Instead of constantly worrying about monetization strategies, social media outreach, and when you can retire to the beach, focus on producing something that helps other people.

Your product needn't be world-shaking to be world-changing. It could be as simple as automating a workflow that makes you and other people more productive.

You'll smile when you see other people deriving value from what you made. And when they do, they'll be happy to pay you for it.

Give yourself a break

If you're going to build something that other people want to use, it's going to take time. Consistency always wins over short bursts of intensity. Do the work, but then go live life. You'll find that when you return, you'll see things from a renewed perspective.

Just last week I was struggling to figure out what feature to build next. Luckily, I took it upon myself to shift gears and do some writing instead. Then suddenly, a burst of inspiration came all at once yesterday and I shipped a whole new feature all in one day!

Take a break, work on a different project for awhile, and come back. You'll be glad you did.

Smile and enjoy the ride

I need to remind myself of this constantly. As digital creatives, we spend the better part of our lives at the computer. Let's enjoy the time! It's an incredible era to be alive when we're able to produce so much value from the comfort of our homes.

Would you enjoy playing a game you always won, or would it bore you after the second or third round? Failure is critical to learning and growth, but it's also fundamental to our ability to experience success in the first place.

Now let's all go make something great. But first, let's go look out the window. Ooh. A squirrel!

How to vet a freelance developer when you aren't technical yourself

I was at a local tech meetup. A man approached the table. "Is this Tech Tuesday?"

He was seeking a freelance developer who could help him finish development on his mobile app. He'd been through the ringer, having contracted with multiple shops and each time having a terrible experience.

Feeling down and out, he just wanted to find development talent he could trust to deliver on their promises.

I spent the better part of an hour listening to his needs and providing insight into how he might go about finding the right person. And I wanted to ensure he didn't waste any of his precious time and money on the wrong person.

If your background is business, you know how to deal with people better than you know how to deal with technology. What are some ways you can use your interpersonal skills to determine whether a developer is the right fit for your project? How do you weed out the candidates who will end up wreaking havoc?

I'm a developer myself, so I'm a bit naive about it. But here are some things I'd look for if I were in your shoes:

Do they have the heart of a teacher?

Do you believe with your heart and soul that your candidate has your best interest in mind? Is their demeanor more like that of your kindergarten teacher, or a used car salesman?

Software development is a two-way engagement. It's tempting to assume you can hand a developer a pile of requirements, wait six months, and get what you paid for. But in reality, your relationship with them is collaborative. Your understanding of how they build your application will prove valuable to you long after their engagement ends.

Ask them to explain how they would solve one of your core problems. And continue to ask questions until you understand, to the point where you could explain their explanation to someone else. If they're reluctant to engage with you in this way, run. Fast.

Are they willing to challenge your assumptions?

My greatest asset to your business is that I'm happy to tell you when you're probably better off not building the thing you think you need. Often, the software ou think you need to build isn't the most expedient way to your business goals when technical realities smack you in the face.

This doesn't mean you ought to find someone who is lazy or unmotivated! But you want them to push back when you explain your needs, and to justify their concerns.

Numerous times I've told my clients that the feature they thought they needed next probably didn't need to be built yet. Or that there was a way to do it that would better serve their needs for less cost.

Your developer is a running expense to your business. Finding one who treats themselves that way is critical.

Are they an effective communicator?

Building software is 90% communication and 10% code. The end result of poor communication in a software product is a poor product, no matter how awesome your developer's hard skills might be.

If you hire a remote developer, it's critical they have excellent written communication skills. Their work schedule might not overlap with yours to engage in phone calls and chats. And you don't want them to rely on phone calls because then they're burning all your money squawking on the phone instead of building software.

What you're really looking for is someone who can effectively engage you through your project management software. Someone who can answer your questions thoroughly, follow up regularly, and ask questions consistently.

When you're getting to know your candidate, email them with a question about a specific aspect of your project. Get a feel for how they engage in an asynchronous (i.e., not realtime, like a phone call or chat) environment.

On one extreme, you might find their responses thoughtless and overly brief. They might not satisfy your need for clear answers.

On the other hand, they might be too verbose, explaining things that needn't be explained and ultimately confusing you.

Give them the benefit of the doubt, but ask yourself whether their manner of written communication empowers you to make effective decisions about your product. Did your test exchange leave you feeling more confident, or more confused? How would you feel if you were relying on them to put out a fire in your business? Would you have faith in their execution?

Ask them to explain a time they failed. Then ask how they resolved it.

What is defeat? Nothing but education. Nothing but the first step to something better.

— Wendell Phillips

Every developer (myself included—oh boy myself included) has failed at some point in their career. We've botched a client deadline. We've built the wrong feature. We've deployed buggy code to production. And we've probably indirectly or directly lost our clients customers because of those mistakes.

If anything is certain in software development, it's that you'll fail. Because of this, the critical piece when vetting a developer is finding out how they respond to failure. Looking for a developer who has never failed will turn up two kinds of developers: Those who have failed, and liars.

Instead of facing the lost cause of finding a developer who always succeeds, ask them how they've responded to failure. Do they step up to address problems irrespective of who was to blame, or do they focus on placing blame, whether on their managers, their clients, or the technology?

Failure isn't always their fault, but the attitude with which they approach failure is an indicator of their character. Use this as a metric for how they might react to an issue on your project.

Is their rate commensurate with the market rate in your area?

The adage is that "you get what you pay for." While there are exceptions, it's most often the case that a developer knows what they're worth. If they're younger and just starting out consulting, a they might not necessarily know their value in dollars per hour or week. But then too, their lack of experience will likely be reflected in the work, whether it's now or after months of engaging with them.

Use sites like Payscale to determine how your candidate's rate compares to the average salary in the area. To convert an annual salary to an hourly rate, divide the salary figure by 1,000. For instance, if the average salary of a Senior Ruby Developer in your area is $100,000 per year, that comes out to $100/hour. This accounts for 20 billable hours per week, since most freelance consultants will spend equal time programming as they do engaging in business development, totalling to a 40-hour workweek.

If there's an obvious low rate outlier among your candidates, ask yourself whether there might be a reason their rate is so low. Do they lack experience? Are they eager to work with you, or desparate? Give them the benefit of the doubt, but don't let a low price fool you into believing you're getting a great deal!

Do they have professional references? Call them.

Always ask for the phone number of at least one professional reference. It might be a former manager, another client, or a colleague.

When you call, explain you're thinking of hiring your candidate, but that you have a few questions and are hoping they might be able to help. If they had a good working relationship, you'll hopefully find them eager and willing to help.

Don't know what to ask? Try these questions:

  1. What obstacle would have prevented you from hiring/working with them?
  2. What value did they provide to your business?
  3. Would you recommend them to others?

These specific questions will help you identify:

  • If there was something that gave them pause before hiring the candidate
  • What specific value the candidate provided to a real-life business
  • Whether someone would go out of their way to recommend the candidate's work

Now you have a first-hand testimonial with real talking points upon which you can base your decision!

Get a second opinion from someone you trust.

If you know someone else in the industry whose opinion you trust, why not hire them to help you with the process? A seasoned developer or technical manager will have years of experience with other developers and will know what to look for.

They'll be able to review the candidate's sample code and portfolio to tell you whether they'd feel comfortable working with them.

And most importantly, they'll give you an impartial opinion because you'll pay them a fee for helping with the hiring process—not for being a prospective candidate.


When you hire your next freelance developer, consider the following:

  1. Do they have the heart of a teacher?
  2. Are they willing to challenge your assumptions?
  3. Are they an effective communicator?
  4. How do they respond to failure?
  5. Is their rate commensurate with the market rate in your area?
  6. Do they have professional references? Call them.

Hiring technical talent can be anxiety-inducing if you don't approach it with a process that helps you filter away candidates that aren't the best fit for your business and project. Have any techniques you like to use?

So, I'm the new guy in town

Since moving to Eugene, Oregon at the beginning of 2017, I've been flat-out astonished at the energy booming in the tech and creative communities here. Between #TechTuesday, RAIN Eugene, Silicon Shire, and the Eugene Tech Switchboard, Eugene has an incredible infrastructure of support for developers, designers, makers, and more.

This all makes me excited to contribute to the advancement of Eugene's status among creative cities. I want to build tools that help our community members promote their talents and services.

That's why I built WEAREEUG.

Inspired by sites like We are PRTLND, WEAREEUG is a "who's who" site for the Eugene creative community.

The response so far has been overwhelming. To everyone so far who has created their own profiles, I thank you for making the site glow on its very first day!

If you have an idea or suggestion for the site, I'd love to hear it. Send me a message or find me in the Eugene Tech Slack. I'm @teejayvanslyke.

Check out WEAREEUG

Use Slack's Incoming Webhooks from your Rails app

Incoming Webhooks are the simplest way to post messages from your application into your users' Slack channels. They use plain HTTP requests with JSON payloads to post text messages and rich content alike.

If you're building a Slack app, with Rails, you probably want to make use of incoming webhooks to send custom message notifications about your app. To do this, we'll authenticate your app to your user's Slack team and extract the incoming webhook URL from the API.

Embed the "Add to Slack" button

If you haven't already registered your app with Slack, go to the Your Apps page and click "Create New App". Give your app a name and click "Create App".

Create an App

After you've created your app, head over to the Slack Button documentation page and scroll down to the "Add the Slack button" section. There you'll find a form where you can customize the code for embedding your Slack button. Be sure to select your app name from the list. Also be sure the "incoming webhook" option is selected.

Add the Slack Button

Paste the resulting code into the view where you want your user to authenticate their Slack team with your application. You'll most likely want this to occur after the user has already authenticated themselves with your app so they'll be able to log back in and change their preferences.

Create a callback endpoint

When your users click the "Add to Slack" button, they'll be taken to a Slack-hosted page where they'll verify that they want to give you the ability to post to Slack on their behalf. After they confirm, Slack will redirect to an OAuth Redirect URL. This URL will receive a special code from Slack that will grant your app access to Slack's API features, including incoming webhooks.

Before we build the endpoint, add the Slack API gem to your Gemfile. I came across two popular gems at the time of this writing. The one we'll use is the slack-api gem:

# Gemfile
gem 'slack-api'

Run bundle install to download the gem and load it into your app.

Next, define a route in your routes.rb file for our new endpoint:

# config/routes.rb
Rails.application.routes.draw do
  # ...
  get '/auth/callback', to: 'slack#callback'

Then, create a corresponding controller in app/controllers:

# app/controllers/slack_controller.rb
class SlackController < ApplicationController
  # If you're using Devise to authenticate your
  # users, you'll want to first ensure you
  before_action :authenticate_user!

  def callback
    client =
    response = client.oauth_access(
      client_id: <YOUR_SLACK_CLIENT_ID>,
      client_secret: <YOUR_SLACK_CLIENT_SECRET>,
      code: params[:code],
      redirect_uri: "http://localhost:3000/auth/callback"

    if current_user.update_attributes(
      slack_access_token: response['access_token'],
      slack_incoming_webhook_url: response['incoming_webhook']['url']
      redirect_to root_path
      render text: "Oops! There was a problem."

First, we create a before_action which authenticates the user before entering the controller action. It's likely you'll want to know who is clicking the "Add to Slack" button so you're able to save their Slack credentials for later use and/or discarding.

Then, in the action, we create a new Slack::Client object and call the Slack API method oauth.access which will grant us access to the Slack access token, incoming webhook URL, and other metadata associated with the Slack account we just authorized.

You'll want to change the client_id and client_secret settings to reflect the settings in your Slack app's configuration.

Slack App Credentials

Since we defined the route to our callback as /auth/callback in our routes file, you should use http://localhost:3000/auth/callback (or a different port if you're running Rails elsewhere) as the redirect_uri value. Note that you'll want to make this configurable when you deploy this to production.

You'll also want to add http://localhost:3000/auth/callback to the redirect URL field in your Slack app config panel:

Slack OAuth Settings

After we call oauth_access, we then update our current_user record's slack_access_token and slack_incoming_webhook_url attributes with the values in the API response. You might want to store them differently in your app, so I've added this purely for illustration. But you'll want to store them somewhere so you're able to access them when we post messages using the incoming webhook.

Send a message using the webhook

We've successfully authorized our Rails app to use the Slack API on behalf of our user. Now let's post a message using the incoming webhooks API!

For demonstration, let's build an endpoint at /post_message which posts the message "Hello, Slack!" into the user's Slack when we visit it.

First, add a route declaration:

# config/routes.rb
Rails.application.routes.draw do
  # ...
  get '/auth/callback', to: 'slack#callback'
  get '/post_message', to: 'slack#post_message'

We're going to use the Faraday gem as our HTTP client. Any HTTP client gem will do, since the incoming webhook is just a plain HTTP request. Add it to your Gemfile:

# Gemfile
# ...
gem 'faraday'

And add a new controller action to SlackController:

class SlackController < ApplicationController
  # ...

  def post_message
    conn = current_user.slack_incoming_webhook_url) do |req|
      req.headers['Content-Type'] = 'application/json'
      req.body = { text: "Hello, Slack!" }.to_json

    render text: "Posted to Slack!"

First we create a new Faraday connection with the URL we captured in our callback action. Then, we post to the endpoint using a JSON request body. The payload of the request is formatted according to the specification in the Slack Incoming Webhooks documentation. Finally, we render some text to let the user know we posted to Slack.

We ought to do more error handling in the event Slack doesn't respond, but I'll leave that as an exercise for the reader.

Assuming everything is wired up, when you point your browser at http://localhost:3000/post_message, you'll find a new message waiting for you in Slack!

I had a tough time sifting through the Slack documentation to find a decent Rails walkthrough, so I hope this guide answers some of your questions.

Send visitor HTML form data to Slack with Formbot

Formbot sends visitor HTML form data to Slack

You're using a static site generator like Middleman or Jekyll. These tools are fantastic for building blogs and marketing sites. But every so often you need to collect some data from your visitors in a form.

There are plenty of form tools on the web (Wufoo comes to mind). But most of them are bloated and made for less technically minded people. All you want is to embed a form in your site and be notified when your visitors fill it out without having to set up a server application.

Almost every time I've built a marketing site for a new product I run into this situation. So this week, I built a little tool called Formbot that's here to help!

Formbot sends the contents of your HTML form fields to any of your Slack channels. Create a custom HTML form with any number of fields, set its action attribute to your Formbot URL, and it'll do the rest.

Want to add a Slack-enabled form to your site? Install Formbot

Why I stopped billing hourly and you should too

If you're like most freelance developers, you bill by the hour. I want to show you why this isn't ideal, and suggest an alternative billing structure to simplify your relationships with your clients.

Imagine you have a client that wants to build a new application. The specification is vague enough that you know you can't offer a waterfall-style fixed-bid estimate. The project might rely on a third party, or might use technologies with which you're not particularly familiar.

In this case, you'd typically bill your client by the hour. This insulates you from risk because you know you'll be paid regardless of the value you deliver. And your client is happy because they know they're only paying you for the time you spend on their project.

But there are a few less-than-ideal things that happen in an hourly billing scenario:

  • Your client questions items on their invoice.
    Your invoice might say it took you 2 hours to "Refactor the XYZ module", but to your client, that doesn't translate into value for their business. Now you have to explain how and why you spent time on what you did because your client perceives them as unnecessary expenses instead of as part of the path toward producing value.

  • You cannot bill for time away from your desk.
    Raise your hand if you stop thinking about your work the moment you leave your desk! I'm sure your hand isn't raised. Mine sure isn't. We programmers spend most of our time thinking in one way or another about how we can improve our chops or solve our clients' problems. This is real time that goes unaccounted for in our billing when we bill by the hour.

  • You don't really bill accurately anyway.
    How many minutes in a given billable hour do you work? How many seconds? Are there moments where you're distracted? The truth is, no one can stay 100% on-task for a duration of time. Creative work especially is conducted in a manner that is sporadic and inconsistent. Billing hourly ignores this.

Is the answer to conduct a comprehensive estimate and then engage your client on a fixed-bid project basis? If your sort of work has predictable timelines and you're comfortable with the possibility of being underpaid, then a fixed-bid engagement might work. But for the rest of us building applications with vague timelines and requirements, fixed bid pricing is too risky.

Re-examining the problems with hourly billing above, there's a common cause among all of them: No one can deliver much value in one hour. So why do we use an hour as the default unit of billable value?

You feel undercompensated for all those minutes of work you inevitably spend away from your desk. Your client feels nickled and dimed for tasks that don't appear to contribute value to their business.

Wouldn't it be simpler to not have to think in terms of how many minutes or hours you spent working, and instead focus your attention on doing the work?

We've discussed how fixed-bid billing won't insulate us from risk. Instead of engaging on a fixed-bid basis, let's visit the hour's longer cousins: the day, the week, and the month.

Billing by the day results in the same sort of micromanaging relationship: If you spend an entire day doing a task which doesn't appear to have provided any real business value but does pave the way for the following day's work, it's difficult to effectively justify that cost to your client.

Billing monthly has the opposite problem: When your client receives the invoice, they're less likely to understand the value delivered relative to the fee they've paid. After a whole month, it's difficult to communicate effectively what was done and how it benefited them.

Weekly billing, though... weekly billing is gold:

  • You can invoice for value.
    In one week, you can deliver tangible value that you can qualify in a sentence on your invoice ("Delivered Feature X"). Your client will love this since the value you produce is what they care about anyway.

  • Your deliverables are clear.
    Each week, you can discuss with your client the deliverable you want to make the following week. This puts them in control and gives them a sense of what your fee is buying them.

  • It makes planning simple.
    Because your fee is fixed per week, it makes financial planning for both parties simple. Your client won't be surprised by your bill, and you won't be surprised by their expectations.

Testing ES6 React components with Enzyme's shallow rendering

I ran into a strange issue today when writing some assertions using the Enzyme testing library for React.

Whenever I create a new component, I like to use ES6 class notation and export the class anonymously like this:

// MyChildComponent.js
import React from 'react';

export default class extends React.Component {
  render() {
    return (<div>MyChildComponent</div>)

Then, I'll render it in another component like this:

// MyParentComponent.js
import React from 'react';
import MyChildComponent from './MyChildComponent';

export default class extends React.Component {
  render() {
    return (
        <MyChildComponent />

When testing for the presence of MyChildComponent within MyParentComponent in Enzyme, I'll typically produce a test that looks like this:

import { shallow } from 'enzyme';
import { expect } from 'chai';

import MyParentComponent from './MyParentComponent';

describe("<MyParentComponent />", () => {

  const wrapper = shallow(<MyParentComponent />);

  it("renders a MyChildComponent", () => {


But this fails! It's as if MyChildComponent isn't being rendered at all.

If I dump wrapper.debug() (doc) to the console, I get this output in place of MyChildComponent:

<_class />

It's as if Enzyme doesn't know the component is called MyChildComponent!


There are two ways to solve this.

Import the component itself and assert on it instead

Below, we import MyChildComponent and then, in the assertion, use the class constant instead of the string literal "MyChildComponent":

import { shallow } from 'enzyme';
import { expect } from 'chai';

import MyParentComponent from './MyParentComponent';
import MyChildComponent from './MyChildComponent';

describe("<MyParentComponent />", () => {

  const wrapper = shallow(<MyParentComponent />);

  it("renders a MyChildComponent", () => {


Export the named class from within the child component

As much as we should strive to write code that doesn't repeat itself, this was the solution I ultimately chose. It turns out React is able to determine the class name so long as you define it in the class statement. Modifying MyChildComponent.js to produce a named class and then exporting it allows Enzyme to find it in the string literal assertion:

// MyChildComponent.js
import React from 'react';

class MyChildComponent extends React.Component {
  render() {
    return (<div>MyChildComponent</div>)

export default MyChildComponent;

If you can't seem to get an Enzyme assertion to find a component you know is there, make sure Enzyme knows what sort of component it is!

How to set up a test runner for modern JavaScript using Webpack, Mocha, and Chai

We've all been there: You're about to build another front-end feature. You know you want to start unit testing your JavaScript. You know that because React employs one-way data binding, it means writing tests is made easier than the Backbone MVC days of yore. But the setup... oh my, the setup. It's painful. There are so many tools, so much boilerplate. So you say to yourself, we'll do it next sprint.

But then the regressions start mounting. Your team is frustrated when QA sends back your work and tells you the new thing works, but that you broke 2 old things. And so now you're back to the grind, trying to ship a working build before the end of the week.

We've all been there, but let's put our procrastination to rest once and for all. The truth is, JavaScript testing is more awesome than ever. It might not be as distilled as say, Rails testing. But after reading this guide, you'll be able to go back to your team and proudly say this is the week you start testing your JavaScript.

If you've already read the guide, or just want to play around with some real, working code, I've prepared an example app here: Webpack+Mocha+Chai Example


Right now, the landscape of tools for testing JavaScript is large. In this guide, we're going to focus on what I've found to be the most productive combination:

  • Mocha to run our tests.
  • Chai to make assertions.
  • Webpack to glue everything together.

Install Packages

I'll assume you're already familiar with npm, have created a package.json file, and are using it in your project. If not, here's a tutorial to get you started. The npm command installs packages you want to use in your application and provides an interface for working with them. We're going to install the packages that will support our tests. Because these packages are for our development use only, we use the --save-dev option when running npm:

npm install --save-dev webpack mocha chai mocha-webpack

Create a Webpack Configuration

Webpack is a module bundler for the web. You might have used Browserify or CommonJS in the past to modularize your JavaScript. Webpack takes this paradigm a step further and lets you produce a dependency for just about any type of file. A full explanation of the tool is outside the scope of this tutorial, but Ryan Christiani has a great Introduction to Webpack tutorial to get you started.

For now, create a file webpack.config.js and fill it with the following:

var webpack = require('webpack');

module.exports = {
    module: {
        loaders: [
                test: /.*\.js$/,
                exclude: /node_modules/,
                loaders: ['babel']
    entry: 'index.js',
    resolve: {
        root: [ __dirname, __dirname + '/lib' ],
        extensions: [ '', '.js' ]
    output: {
        path: __dirname + '/output',
        filename: 'app.bundle.js'

Configure Babel

Babel is a JavaScript compiler that allows us to use next generation JavaScript (ES6, ES7, etc) in browsers that only support ES5. As you'll see when we begin writing tests, having ES6 import statements and fat arrow function notation (() => { }) will make our tests more readable and require less typing.

You'll notice, in the loaders section above, we're using the babel loader to process our JavaScript. This will allow us to write our application and test code in ES6. However, Babel requires that we configure it with presets, which will tell Babel how it should process our input code.

For our example, we need just one preset: es2015. This tells Babel we want to use the ECMAScript 2015 standard so we can use things like the import and export statements, class declarations, and fat arrow (() => {}) function syntax.

To use the preset, we'll first install its package using npm:

npm install --save-dev babel-preset-es2015

Then, we'll tell Babel to use it by creating a .babelrc file:

    "presets": [

Create the entry file and test Webpack configuration

Our Webpack configuration states that our entry file, the JavaScript module Webpack will run when our bundle is included in the page, is index.js. So let's create that file now. For now, let's just alert "Hello, World!". We're not going to run this code anyway, since we're really just using this entry file to be sure Webpack is configured properly.

// index.js

alert("Hello, World!");

Then we'll create an output directory. This is where we've configured Webpack to write our bundle file:

mkdir output

If we've configured everything properly, running Webpack should spit out our bundle file:


If the file output/app.bundle.js is present and you can locate our alert("Hello, World!") code in its contents, then you've configured Webpack successfully!

Set up the Mocha runner command

NPM has a scripts configuration option that allows creating macros for running common commands. We'll use this to create a command that will run our test suite on the command line.

In your package.json file, add the following key to the JSON hash:

  "scripts": {
    "test": "mocha-webpack --webpack-config webpack.config.test.js \"spec/**/*.spec.js\" || true"

For an actual example of this command in a real package.json file, see the package.json file in the example code.

Dang though, that is one hefty command. Let's go through this piece by piece.

First, we're assigning this to the test command. That means that when we run npm run test, NPM will execute the mocha-webpack --webpack-config ... command for us.

The mocha-webpack executable is a module that precompiles your Webpack bundles before running Mocha, which actually runs your tests. Now, mocha-webpack is designed for server-side code, but so far I haven't had any problems using it for client-side JavaScript. Your mileage may vary.

When we call the mocha-webpack command, we pass it the --webpack-config option with the argument webpack.config.test.js. This tells mocha-webpack where to find the Webpack configuration file to use when precompiling our bundle. Notice that the file has a .test suffix and that we haven't created it yet. We'll do that in the next step.

After that, we pass mocha-webpack a glob of our test files. In this case, we're passing it spec/**/*.spec.js, which means we'll run all the test files contained within the spec folder and all folders within it.

And finally, we append || true to the end of the command. This tells NPM that in the event of an error (non-zero) exit code from the mocha-webpack command, we shouldn't assume something horrific went wrong and print a lengthy error message explaining that something probably did. Most of the time we run tests, a test or few will fail, resulting in a non-zero exit status. This addition cleans up our output a bit so we don't have to read a nagging error message each time. I'm sure the NPM team meant well when they added this message, but I think it's a bit silly we have to resort to this to remove it. If you know a better way, leave a comment!

Create our test Webpack configuration

Because we're running our tests on the command line and not in the browser, we need to be sure to tell Webpack that our target environment is Node and not browser JavaScript. To do this, we'll create a specialized test Webpack configuration which targets Node in webpack.config.test.js:

var config = require('./webpack.config'); = 'node';
module.exports = config;

I also want to point out how nice it is that Webpack configurations are just plain JavaScript objects. We're able to require our base configuration, set the target property, and then export the modified configuration. This pattern is especially useful when producing production configuration files, but that's a topic for another guide.

Write a basic test

It's the moment we've been waiting for! We've laid the foundation for testing in our project. Now let's write a basic (failing) test to see Mocha in action!

Create the spec directory in your project if you haven't already. Before we get testing React components, let's just try our hand at testing a plain old function. Let's call that function sum, and test that it does indeed sum two numbers. I know, it's real exciting. But it'll give us confidence our test setup is working.

Create a file spec/sum.spec.js with the following:

import sum from 'sum';
import { expect } from 'chai';

describe("sum", () => {
    context("when both arguments are valid numbers", () => {
        it("adds the numbers together", () => {

Let's go over that one line at a time.

First, we import a function called sum from a module called 'sum'. You probably guessed we're going to need to create that file. You guessed right.

Create the file lib/sum.js:

export default function() { }

Note that we're creating the file inside the lib folder. Way back in step 2, we told Webpack that we should resolve modules in both the root folder as well as the /lib folder. We use lib because it indicates to other developers that this file is part of our application library code, as opposed to a test, or configuration, or our build system, etc.

Assertion Styles

The second line in our test file imports a function expect from the Chai module. Chai has a couple different assertion styles which dictate how tests will be written. Without going too far into the details, it means your tests could either read like this:

Assert that x is 10.

Or like this:

Expect x to be 10.

Or like this:

x should be 10.

This is largely a matter of developer preference. In my time as a developer, I've seen the Ruby community shift its consensus from assert, toward should, and now toward expect. So let's settle on expect for now.

Run our test suite

Now that we've created our spec/sum.spec.js file, let's go ahead and run our npm run test command:

npm run test

> react-webpack-testing-example@1.0.0 test /Users/teejayvanslyke/src/react-webpack-testing-example
> mocha-webpack --webpack-config webpack.config.test.js "spec/**/*.spec.js" || true

  when both arguments are valid numbers
    1) adds the numbers together

0 passing (7ms)
1 failing

1) sum when both arguments are valid numbers adds the numbers together:
  AssertionError: expected undefined to equal 3
    at Context.<anonymous> (.tmp/mocha-webpack/01b73f0d4e3c95d9c729f459c86e1fc4/01b73f0d4e3c95d9c729f459c86e1fc4-output.js:93:61)

Success! Well, sort of. Our test runs, but it looks like it's failing because we never implemented the sum function. Let's do that now.

Make the test pass

Let's make our sum function take two arguments, a and b. We'll return the result of adding both of them together, like so:

export default function(a, b) { return a + b; }

Now run our test again. It passes!

npm run test

> react-webpack-testing-example@1.0.0 test /Users/teejayvanslyke/src/react-webpack-testing-example
> mocha-webpack --webpack-config webpack.config.test.js "spec/**/*.spec.js" || true

  when both arguments are valid numbers
    ✓ adds the numbers together

1 passing (6ms)

Watch for changes to streamline your workflow

Now that we've written a passing test, we'll want to iterate on our math.js library. But rather than running npm run test every time we want to check the pass/fail status of our tests, wouldn't it be nice if it ran automatically whenever we modified our code?

Mocha includes a --watch option which does exactly this. When we pass mocha-webpack the --watch option, Mocha will re-run our test suite whenever we modify a file inside our working directory.

To enable file watching, let's add another NPM script to our package.json:

  "scripts": {
    "test": "mocha-webpack --webpack-config webpack.config.test.js \"spec/**/*.spec.js\" || true",
    "watch": "mocha-webpack --webpack-config webpack.config.test.js --watch \"spec/**/*.spec.js\" || true"

Notice how the watch script just runs the same command as the test script, but adds the --watch option. Now run the watch script:

npm run watch

Your test suite will run, but you'll notice the script doesn't exit. With the npm run watch command still running, add another test to spec/sum.spec.js:

import sum from 'sum';
import { expect } from 'chai';

describe("sum", () => {
    context("when both arguments are valid numbers", () => {
        it("adds the numbers together", () => {

    context("when one argument is undefined", () => {
        it("throws an error", () => {
            expect(sum(1,2)).to.throw("undefined is not a number");

Save the file. Mocha will have re-run your suite, and it should now report that your new test fails.

Reduce duplication in package.json

In the previous step, we copied and pasted the test script into the watch script. While this works fine, copy and paste should bother every developer just a little bit.

Luckily, mocha-webpack provides a way to specify the default options to the command so we needn't include them in each line of our package.json's scripts section.

Create a new file called mocha-webpack.opts in your project's root directory:

--webpack-config webpack.config.test.js

And now, your package.json file can be shortened like this:

  "scripts": {
    "test": "mocha-webpack || true",
    "watch": "mocha-webpack --watch || true"

Helpful links

Install CtrlP to save time hunting for files in Vim

Vim is my favorite text editor. I've used it exclusively since 2004, having fallen in love with its near-infinite customizability and "one tool, one job" philosophy.

But if there's one feature that's always felt missing, it's a great fuzzy file search. Other text editors like Atom, TextMate, and Sublime offer the user a convenient way to search files by typing partial substrings of the full filename. So if you have a file in lib/foobar/baz.rb, typing foobaz into the fuzzy finder would find the file.

This becomes especially useful in the context of modern JavaScript, where you'll often have file trees that look like this:


Using tab completion to resolve these paths works, but it's a lot of keyboard crunching. Not the smoothest approach.

Luckily, CtrlP offers a turnkey solution.


To install CtrlP, clone it into your ~/.vim/bundle directory:

git clone ~/.vim/bundle/ctrlp.vim

Then, add it to your Vim's runtime path in your ~/.vimrc:

set runtimepath^=~/.vim/bundle/ctrlp.vim

You'll probably also want to tell CtrlP to ignore files matching some paths by setting the wildignore option in your ~/.vimrc:

set wildignore+=*/.git/*,*/.hg/*,*/.svn/*,*/build/*,*/node_modules/*

This tells CtrlP to ignore version control meta files (Git/Mercurial/SVN), files inside build directories (I use Middleman frequently and it dumps its output files here), and your NPM node_modules directory. If you have other project-specific paths you don't want to show up in your fuzzy search results, add them here.


To use CtrlP, open Vim in the root directory of the codebase of your choice and press, well, Ctrl+P. A buffer will appear at the bottom of your Vim. Type some characters that are a part of the file you want to find, and you'll see the list of files reduce to those matching your query. Press Return and the selected file will open!

Hopefully CtrlP will improve your workflow like it has improved mine. Reducing the friction between your brain and your fingers is paramount in creating a work environment that enables great work instead of getting the way. Cheers!